Ghost Recon: Wildlands, de game die eerder deze maand verscheen, is geen perfecte game. Gelukkig werkt Ubisoft hard aan updates om kleine problemen en irritaties voor spelers uit de game te halen. Title Update 2 brengt flink wat ‘bugfixes’ met zich mee. Daarnaast brengt de ontwikkelaar nieuwe functies, zoals het in kunnen stellen dat alle radio’s standaard uit staan en dat je zelf kunt kiezen welk voertuig je wil bij de ‘Drop Vehicle’-skill.
Ghost Recon: Wildlands Title Update 2 Patch Notes
Missions and Narration
Adjusted various missions markers & GPS pathfinding.
Adjusted various mission triggers in order to smoothen the player’s progress and game experience.
Fixed situations where dialogue and barks would not trigger correctly.
Fixed infinite XP farming exploit on “Rebellion Rising” mission.
NPCs now exit the vehicle properly in “Stop the Convoy” missions
These missions are now unlocked correctly for players who reported issues:
– Gold Rush
– Sueño’s proposition
– Sandoval Dead body
– El Cerebro
The following missions are now replayable:
– El Cerebro
– Boss missions
– Sandoval confession
– Western cocaine cacheUser Interface
Players can now select what intel they want to collect, even with all the HUD options turned off.
Fixed Character hiding behind menus in certain situations.
HUD now updates when XP boosters are activated.
Trophy requirements adjustments: The Champion, Eagle-Eyed, With a Pistol
Fixed some weapon packs not unlocking properly: Underbarrels & Rails PackCo-Op
Fixed a bug where hits would register with a 0.5-second lag.
Fixed kick/ban vote notifications.
Fixed game freezes in 4-player sessions.
Corrected various replication issues, such as:
– Paint jobs & attachments not showing correctly in the lobby
– Rebel Radio explosion not synchronizing
– Sniper scope glare effect not synchronizing
– Players seen running beside VHC/bike they should be sitting in
– Suppressor not synchronizing when removed from a vehicle’s shooting position
– Burning corpses from systemic events
– Explosion not replicating if the distance is too high
The following achievements should now be awarded in the two missions below:
– A Better Mousetrap
– The Cluster BomberConnectivity
Fixed various disconnection bugs.
Fixed a bug where the user could not reconnect to a previous session.
Fixed errors when looking for public sessions.Gameplay
Players can now select the vehicle they want to spawn when using the “Drop Vehicle” rebel skill.
Fixed XP awarded when killing an enemy undetected.
Fixed a bug where sometimes vehicle seats could stay booked after NPC exiting.
Fixed a bug where the player would take cover too far from certain props.
Players can no longer teleport to safe houses while being hunted.
The Medical Helicopter will now spawn correctly in the Tabacal area side-mission.
Fixed bikes not slowing down in water.
Fixed flash grenades not stopping detection.
Fixed an occasional instant game-over when falling off a dirt bike.
Fixed a bug where sometimes the player could not tag enemies after hot joining.
Adjusted damage caused by explosives in Arcade difficulty.
Fixed an issue where sometimes pilots didn’t die after AI helicopter crash.
Fixed a situation where sometimes vehicles disappeared when driving at high speeds.Audio
Added a feature allowing the player to mute every radio in-game.
Fixed Car radio not functioning in various situations.
Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the
Ghosts.
Introduction video mix enhanced.Graphics
Fixed player models appearing with twisted limbs if they were killed in certain positions.
Fixed low-resolution textures appearing while aiming/driving.
Fixed camera clipping through some textures & props.
Fixed missing textures in certain environments.
Fixed drone showing blur effect on objects.
Fixed the textures flickering when using parachute or helicopter.Stability
Fixed various crashes.
Fixed an occasional infinite loading screen after validating settings at first launch.World
Fixed various world building glitches.
Fixed some world parts where the player could get stuck.