Dead Rising 3 is één van de exclusives die tijdens de launch van de Xbox One in de winkels komt te liggen. Toen Capcom begon aan de game, was men totaal niet van plan om een game voor deze console te ontwikkelen. De game zou gewoon gaan verschijnen op de Xbox 360. Mike Jones, producer bij Capcom Vancouver, laat nu echter weten dat de ontwikkelaar er tijdens de ontwikkeling van de game al snel achter kwam dat de Xbox 360 niet krachtig genoeg was voor de grootse plannen die ze hadden met de game.
When we started making Dead Rising 3, during prototyping we hit the ceiling on what we could do – this is the size of the world we can make, we can stream it, but we can’t do it on Xbox 360.
And we took it to Microsoft, and we said this is what we’re trying to do with Dead Rising, just to share what we know, and they flipped. ‘This is f**king awesome, this is just the kind of thing you should be doing.’ And we said ‘Well, there’s a catch.’ And they said: ‘What’s the catch?’ And we said: ‘We can’t do it on Xbox 360. It’s not fitting. It’s not working.’ And that’s when they started talking to us about: ‘you guys should start targeting next gen. We’ll publish, we’ll bring you under our security umbrella, we’ll start showing you all our crazy secret technologies, what we’re planning.
They helped to solve problems. We’re in Vancouver, they’re in Seattle, right, so the back and forth is amazing. We had engineers come live in the studio for a while, we’d go and visit them all the time. And they absolutely helped us make the game that we always wanted to make, and because of the power of the Xbox One and all the support we got from Microsoft.
And because of our mutual history with Dead Rising 1 and Dead Rising 2 that they were already big fans of the franchise, and thought it would be great for Xbox One, and we got to make the game that we always wanted to make. So it was a beautiful partnership.