Phil Spencer, de nieuwe baas bij Xbox, heeft tijdens een interview van CNN gesproken over de plannen die Microsoft heeft voor de aankomende E3. Volgens Spencer gaat het nu pas echt beginnen.
My hope is that Titanfall has affirmed one of the most fundamental principles of game development I believe in: A great game can come in all forms, shapes, and sizes. There’s no set formula or checklist you need to hit. When you assemble a team with a passionate vision and arm them with the platform and tools they need, they can do amazing things. Titanfall’s early success has proven that, and I think that’s very inspiring.
This E3 is important for us to show gamers our future plans for exclusives and third-party support. Right now I think we have a strong lineup of in-development exclusives, including games like Sunset Overdrive, Project Spark, Quantum Break, and Halo, in addition to some exciting titles you will hear more about at E3. It’s going to be great at E3 to be able to share the games coming exclusively to Xbox One, and it’s only going to get better.
Nadat hem gevraagd werd naar de plek die indies hebben in de huidige systemen, gaf hij hij het volgende antwoord:
I love all kinds of games — independent games, blockbuster franchises, new IP — a good game is a good game, and we want as many as possible on our platforms. Independent developers are a vital part of that equation, and their games can range from niche fan bases to AAA titles on par with blockbuster first-party games.
Independent creators are in a unique situation where they’re able to really experiment and map to their own priorities and timelines. In a way, they challenge the rest of the industry to stay on their toes and continue to think outside of the box in creative and compelling ways. As a program, ID@Xbox was designed with these developers in mind, and I personally can’t wait to see what’s to come.