Het duurde maar drie dagen voordat Grand Theft Auto Five de magische grens van een miljard wist te overschrijden. De opbrengst van de game is ongekend en het gemiddelde record is verbroken. Miljoenen gamers hebben de game inmiddels in huis en wachten stuk voor stuk op GTA: Online, de multiplayerversie van de game. Deze is vanaf morgen beschikbaar. Waarom Rockstar zoveel moeite in de multiplayer heeft gestopt? Dan Houser, vicepresident van Rockstar, legt het graag uit.
Not everybody, not even with Call of Duty, not everyone is playing the multiplayer. There’s a huge audience for people who love single-player adventures. And I think what we make is action adventure-games. Games with ever stronger mechanics and an ever stronger adventure component. So the people that like death matches, there are still death match, there are still races. But we are trying to glue the whole thing together by bringing the free roam component to life, which would give us the stuff that we really like from open world.
Even the best fantasy movies or any set in a movie that builds a world beautifully, any book that puts you in a world in a beautiful way, can’t do it with the same power that games have to actually put you in that world and explore it at your speed, in your way, doing the things you want to do.
You can start multiplayer after two weeks and it will really give them a real focus on where to look at the thing. I think that separating it out will just help people look at it as different products in their own mind a bit more and really give it a good chance to try and play it and enjoy it. Otherwise, there’s a good chance that you try it for two minutes, it’s hard to connect because it’s day one, and back you go to the single player, play that and never go back into playing online.