NowGamer had een interview met Dax Ginn, brand marketing producer van Rocksteady Studios. Hier vertelde Ginn waarom de onlangs aangekondigde Batman-game niet meer gaat verschijnen op de PlayStation 3 en Xbox 360. Volgens hem komt dit door de Batmobile. Om het voertuig mogelijk te maken was er meer kracht nodig.
It was the one thing we hadn’t done. Once we decided we were going to commit to the Batmobile, all these other technical decisions were made for us. We knew that we had to do it right – the imagination of the experience of driving the Batmobile that people have is that it’s fast, that it’s destructive, it’s kind of a tank in Gotham City, but it’s also highly technical – all of those things can only be done on next-gen.
Toen hem gevraagd werd of de game toch op de vorige consoles kon draaien, was het antwoord duidelijk.
Not in the way that people imagine it. It’s the power fantasy of driving this legendary vehicle; if it can only do a top speed of 25 mph that’s not the power fantasy and that’s why we couldn’t have done that previously. We have to make our technology choices specifically with reference to the gameplay objectives that we want, so we choose the platforms that are going to give us that.