De game zou verschijnen tijdens de launch van de PlayStation 4. Toch ligt Watch_Dogs pas op 27 mei in de winkel. Creative diector Jonathan Morin komt nu, bijna een half jaar na de geplande release, met een verklaring.
We didn’t really start shoehorning features in one after the other. It’s tempting to start saying, ‘Oh, let’s add this and that, and we so wanted to add this,’ but the reality is we’d just end up repeating the same thing over and over again.[…] We already had a huge game. Now the thing was to make sure everything connected with each other in a nice way. We didn’t really add anything huge to the game. We just tweaked everything.