PlayerUnknown’s Battlegrounds verscheen in december voor de Xbox One en werd daar een regelrechte hit. Inmiddels is de game aldaar meer dan vier miljoen keer verkocht. Echter, we spreken nog steeds van een early access game, een spel dat nog in ontwikkeling is. Daarom brengen de makers keer op keer een patch uit voor het spel. Op een goede snelheid ook. Inmiddels is er weer zo’n update verschenen. De volledige notes:
Xbox players,
We’re now serving up chicken dinners to over 4 million players on Xbox. Thank you for your continued support!
We truly value all of the feedback from across the community. We have a few minor updates to gameplay this week, alongside bug-fixes and performance tweaks, as noted below.Gameplay
We’ve listened to your feedback and further modified the damage players can inflict on vehicles, increasing areas of vulnerability. This includes:
Increased damage to the vehicle body, and significant damage to the wheels when targeted with gunfire
Increased vehicle damage when successfully targeted with a grenade
Both driver and passenger will suffer increased injuries from crashing into objects or other vehicles (Dacia, UAZ, and Buggy)
Slight reduction to player damage when being struck by a vehicleOptimization
Continued optimization to controller input lag
Visual quality of the reticle is improved for Xbox One (Red Dot, Holographic, and 2x Sight)Bug fixes
Resolved issue where inventory may highlight the wrong column when looting
The sensitivity setting for 4x Scope is now also applied to the permanent scope on the VSS
Auto-run (double-clicking the left stick) is disabled when aiming down sights
Players can now use the D-Pad while in the map view without switching melee, pistol, or throwing weapons
Removing the marker from the map when pressing (Y) will no longer switch primary/secondary weapons
Fixed issue where the crosshair is not correctly displayed after players reconnect to a game session